HTML5 Canvas is a marvel that enables web designers to embed visual interactive images directly into the HTML code. With numerous attributes, it produces output that is quite similar to that of real web software used to create dynamic images and animations.
How does it function?
To create rectangles, the fillRect (x, y, w, h) syntax is used, while strokeRect (x, y, w, h) specifies the use of borders or strokes. The fillStyle() and strokeStyle() methods define the colour, pattern, and gradient of a shape. Coordinate values are assigned to x and y. The dimensions are denoted by w and h. On the line, multiple paths with multiple strokes can be created by calling beginPath() and closePath() at the path’s start and end. As with rectangles, diagonal or other gradients have four arguments, the first two of which indicate the gradient’s start and end points. Radial gradient, on the other hand, requires six arguments, three for the circle from the initial point and three for the circle from the end point. The moveTo() and lineTo() methods are used to create a straight line. Three attributes can be used to input characters into the canvas tag: font, textAlign, and textBaseline. The getContext() method is used to return an object for drawing, with the 2d context method being more popular.
Support for Canvas!